And if anything, it puts a smile on my face whenever I hear it. The tense sounds of some of the massive bosses, to the mix of westerns and didgeridoos in the desert area, it all sounds amazing. Every expression is lively and it feels like care was placed in every cell of every frame of this polished, but not necessarily professional style.Īnd the music! It is on par with the visuals in creating an atmosphere of pure fun! From the catchy beats and the overall oddness of it all, mixing many styles, from the lovely chime when you get double Lums for a few seconds, to the calming gibberish of the wonderful water levels. And even though the game uses something similar to flash animation, it still feels far more livelier than a lot of games that use motion capturing for the majority of their animations. Everything looks like a quick and jagged sketch after a team of artists polished it until it shined. ![]() I actually feel bad for not having a massive TV to display this game on. From the normal goons you fight, to the simple act of running on grass or getting hit. But this game still looks wonderful, with a very unique and lively style that oozes with personality from every single frame. I’ll admit that I am a sucker for 2D art, since I feel like I can never create it, while 3D art seems easier to make. But now I must talk about this game’s amazing visuals. The themes are simple, but there is always a bit of an angle that makes the areas feel distinct from other games of a similar nature. This is somewhat surprising, since you really only go through vibrant jungles with the best looking 2D water that I have seen in a game, didgeridoo filled windy deserts, fiery kitchens, giant freezers, a mellow sea, and some steampunk final areas. And I must applaud the game for having the best underwater controls that I have ever seen in a 2D platformer, mostly due to the fact that you actually swim rather than float around like a ball of fat or move with less gravity.įrom the frantic wall running, the careful jumps where you must manage the distance with your ability to glide, and the occasional mosquito 2D shooter section, the game manages to feel fresh for an amazingly long amount of time. I cannot begin to describe how smooth the control is, never feeling slippery or tight, and it only comes close when you are running on ice. ![]() You run, jump, punch, and glide through over 60 stages with secrets and a bunch of little yellow lums to collect so that you get prizes in the form of character skins. It is a fluent platformer that thankfully has the dash button be a shoulder button, because my least favorite part of 2D Mario games in how Nintendo never realizes that humans might prefer that option. All you are really doing is saving busty fairies and letting them grant you powers so that you can make your way through the 11 areas in this game.īut kicking the narrative in the head, let’s talk about the gameplay. It is so stupid that is is great, and the game never goes off in a direction where the plot feels out of place. The game opens with Rayman, some big blue slap happy frog thing, and some little blue guys known as Teensies, munching on fruit and snoring so loud that it wakes up some old people who are under the Earth’s crust, and they end up taking over the world so the noise will stop. Platforms: Xbox 360(Reviewed), Playstation 3, Wii, PC, PS Vita, 3DS ![]() This is Rayman Origins, my favorite 2D platformer of this generation, if not all of time! But you release it on the busiest day of the busiest month in the industry? On the same day as your own Assassin’s Creed Revelations? You developed an engine to make this game, so you were trying to toss it into the lion’s den? Well, joke’s on you, this game not only survived the lions, but it crashed into your office looking for more work. Ubisoft, what the hell were you thinking with this title? It is odd enough that you would decide to release a 2D platformer, a sub-genre that has been reduced to downloadable titles unless it stars an Italian plumber, at retail for $60.
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